EV3 Software startet auf MAC nicht

grafische Programmiersprachen für den EV3/NXT.
NXT-G, Robolab, LabView und was noch so schön bunt ist...

Moderator: Moderatoren

bt1002
Neuer Schreiber
Neuer Schreiber
Beiträge: 1
Registriert: 14. Jan 2018 13:30

EV3 Software startet auf MAC nicht

Beitragvon bt1002 » 15. Jan 2018 16:14

Hallo zusammen,

die Programmiersoftware "Lego Mindstorms Home Edition" startet auf dem MAC nicht. Ich habe Silverlight und die Software bereits mehrfach neu installiert.

OSX: 10.13.2
Silverlight: 5.1.50901.0

Hier das genau Error-Logfile:

================================================================================
ev3-crash-wpf-2018-01-13_02-09-48-PM.log

Unhandled exception occurred at 2018-01-13_02-02-47-nachm.
System.MethodAccessException: Method `(wrapper dynamic-method) object:[MonoMac.Foundation.NSObject+NSObject_Disposer:Void Drain(MonoMac.Foundation.NSObject)] (intptr,MonoMac.ObjCRuntime.Selector,MonoMac.Foundation.NSObject)' is inaccessible from method `MonoMac.Foundation.NSObject/NSObject_Disposer:Drain (MonoMac.Foundation.NSObject)'

at (wrapper managed-to-native) MonoMac.AppKit.NSApplication:NSApplicationMain (int,string[])
at MonoMac.AppKit.NSApplication.Main (System.String[] args) [0x0003d] in <2439bf252c4545ab91dce30e7fb8260a>:0
at NationalInstruments.X3.Launcher.Mac.MainClass.Main (System.String[] args) [0x00005] in <f3bd60f6949c4f5bad6a67239e597c40>:0
Stack trace with ILOffsets:
at
EXCEPTION generating Stack trace with ILOffsets:


================================================================================
ev3-log-sl-2018-01-13_02-09-48-PM.log

+000,003 >> MINDSTORMS EV3 launched at 2018-01-13_02-02-49-PM
+000,003 >> OS Type: Mac
+000,003 >> OS Version: Mac OS X 10.13.2 17C88
+000,003 >> Silverlight version: 5.1.50901.0
+000,005 >> MINDSTORMS EV3 assembly file version: 1.0.41009.1
+000,005 >> MINDSTORMS EV3 build drop: R1-X3-Dev[GC]_20171009.1
+000,102 >> In Application_Startup
+000,104 >> Starting plugin loading
+004,054 >> Starting InitializeNewRespectingForRootCatalog
+006,219 >> Starting GetExportedValue<RootCompositionHostWrapper>()
+006,237 >> Starting GetExportedValue<IClient, ConfigTokens, PreferencesManager, MultiProjectSupport>()
+006,678 >> Generated XmlSerializer for requests/responses/server messages in (seconds): 0,405845
+006,695 >> Message queue successfully claimed.
+006,751 >> Starting GetExportedValue<VersionProvider>()
+006,753 >> MINDSTORMS EV3 version: 1.3.1
+006,753 >> MINDSTORMS EV3 running as: Retail
+006,753 >> Starting setup phase 1
+006,770 >> MINDSTORMS EV3 language: de
+006,770 >> Starting setup phase 2
+006,840 >> _implicitFallbackString set to ""
+006,841 >> Starting setup phase 3
+007,077 >> FallbackString is ""
+007,079 >> Starting setup phase 4
+007,299 >> Generated XmlSerializer for requests/responses/server messages in (seconds): 0,208114
+007,891 >> Starting setup phase 5
+007,895 >> Starting setup phase 6
+007,896 >> Starting setup phase 7
+008,006 >> Starting setup phase 8
+008,006 >> Starting setup phase 9
+008,013 >> Startup done
+369,034 >> Time for CreateAndRelinquishX3ProjectInstanceAtLaunch (seconds): 0,723529
+377,655 >> Time to load lobby (seconds): 8,619682
+377,655 >> Editor load completed


================================================================================
ev3-log-wpf-2018-01-13_02-09-48-PM.log

+000,005 >> MINDSTORMS EV3 launched at 2018-01-13_02-02-44-nachm.
+000,014 >> OS Type: Mac
+000,015 >> OS Version: Mono reports the following but it is inaccurate: Unix 17.3.0.0
+000,015 >> OS Bitness: 64-bit
+000,015 >> MINDSTORMS EV3 assembly file version and drop cannot be determined on Mac Desktop - see Silverlight log for this info.
+000,400 >> Enabling passive scan for TCP;USB
+000,600 >> Generated XmlSerializer for server messages in (seconds): 0,191627
+000,709 >> Generated XmlSerializers for requests/responses messages in (seconds): 0,105713
+002,212 >> Unhandled exception occurred at 2018-01-13_02-02-47-nachm.
System.MethodAccessException: Method `(wrapper dynamic-method) object:[MonoMac.Foundation.NSObject+NSObject_Disposer:Void Drain(MonoMac.Foundation.NSObject)] (intptr,MonoMac.ObjCRuntime.Selector,MonoMac.Foundation.NSObject)' is inaccessible from method `MonoMac.Foundation.NSObject/NSObject_Disposer:Drain (MonoMac.Foundation.NSObject)'

at (wrapper managed-to-native) MonoMac.AppKit.NSApplication:NSApplicationMain (int,string[])
at MonoMac.AppKit.NSApplication.Main (System.String[] args) [0x0003d] in <2439bf252c4545ab91dce30e7fb8260a>:0
at NationalInstruments.X3.Launcher.Mac.MainClass.Main (System.String[] args) [0x00005] in <f3bd60f6949c4f5bad6a67239e597c40>:0
Stack trace with ILOffsets:
at
EXCEPTION generating Stack trace with ILOffsets:

+002,212 >> App trying to exit (crash)
+002,214 >> WorkingSet64: 66,551,808
+002,215 >> VirtualMemorySize64: 858,128,384
+011,017 >> Message queue successfully claimed.
+012,536 >> AppFullyLoadedEvent received
+372,608 >> App exiting (crash)


Vielen Dank für eure Hilfe

Andreas

Zurück zu „grafische Programmiersoftware“

Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 19 Gäste

Lego Mindstorms EV3, NXT und RCX Forum : Haftungsauschluss